
If the idea of "dancing" smart bombs really bothers you, try to think of the screen as less of a true depiction of what's happening and more of a graphical representation as might have been seen by a 1980's "missile commander" They're not so much really defying gravity as using countermeasures. It's not a game for everyone, by any means, for reasons of both theme, difficulty, and graphical sparseness (by modern standards.) But as far as a game that will give you a stiff challenge that can be slowly overcome (well, partially anyway!) with practice and strategy, it's hard to beat! This is one of my personal all-time favorite games, and has been for decades. Cold War paranoia, meet romantic technophilia.
ARCADE GAME COMMAND FULL
The 1999 remake by Hasbro, shown below, goes as far as to make the game pretty, adding 3-D graphics, complete with a beautiful sky at sunset, firework-like explosions, and a full battery of impressive weapons. In my deep dive analysis of the game, I showed how the designers turned a simple shoot 'em up into an intense interactive experience, placing a rapidly escalating demand on the player's reflexes and spatial abilities.Īnother one of the keys to creating unease during gameplay is the use of harsh color schemes, and I think this is where the remakes and ports of Missile Command tend to flub. This edginess is reflected in the gameplay as well. The experience of playing Missile Command was so visceral in its time that its lead programmer suffered from nightmares throughout its development. Missiles strike not with a pop, but with an ever-expanding blast that evokes the head of a mushroom cloud. The concept of Missile Command (1980) is ingenious at its core, encapsulating the paranoia and fear of the nuclear age in a simple shoot 'em up that gets real hard, real fast.
